常用全局方法
Element
v-clickoutside
点击目标元素以外时触发
javascript
import Vue from 'vue';
import { on } from 'element-ui/src/utils/dom';
const nodeList = [];
const ctx = '@@clickoutsideContext';
let startClick;
let seed = 0;
!Vue.prototype.$isServer && on(document, 'mousedown', e => (startClick = e));
!Vue.prototype.$isServer && on(document, 'mouseup', e => {
nodeList.forEach(node => node[ctx].documentHandler(e, startClick));
});
function createDocumentHandler(el, binding, vnode) {
return function(mouseup = {}, mousedown = {}) {
if (!vnode ||
!vnode.context ||
!mouseup.target ||
!mousedown.target ||
el.contains(mouseup.target) ||
el.contains(mousedown.target) ||
el === mouseup.target ||
(vnode.context.popperElm &&
(vnode.context.popperElm.contains(mouseup.target) ||
vnode.context.popperElm.contains(mousedown.target)))) return;
if (binding.expression &&
el[ctx].methodName &&
vnode.context[el[ctx].methodName]) {
vnode.context[el[ctx].methodName]();
} else {
el[ctx].bindingFn && el[ctx].bindingFn();
}
};
}
/**
* v-clickoutside
* @desc 点击元素外面才会触发的事件
* @example
* ```vue
* <div v-element-clickoutside="handleClose">
* ```
*/
export default {
bind(el, binding, vnode) {
nodeList.push(el);
const id = seed++;
el[ctx] = {
id,
documentHandler: createDocumentHandler(el, binding, vnode),
methodName: binding.expression,
bindingFn: binding.value
};
},
update(el, binding, vnode) {
el[ctx].documentHandler = createDocumentHandler(el, binding, vnode);
el[ctx].methodName = binding.expression;
el[ctx].bindingFn = binding.value;
},
unbind(el) {
let len = nodeList.length;
for (let i = 0; i < len; i++) {
if (nodeList[i][ctx].id === el[ctx].id) {
nodeList.splice(i, 1);
break;
}
}
delete el[ctx];
}
};
scrollIntoView
javascript
import Vue from 'vue';
/**
* @param {object} container - 需要滚动的元素.
* @param {object} selected - 滚动到的位置.
*/
export default function scrollIntoView(container, selected) {
if (Vue.prototype.$isServer) return;
if (!selected) {
container.scrollTop = 0;
return;
}
const offsetParents = [];
let pointer = selected.offsetParent;
while (pointer && container !== pointer && container.contains(pointer)) {
offsetParents.push(pointer);
pointer = pointer.offsetParent;
}
const top = selected.offsetTop + offsetParents.reduce((prev, curr) => (prev + curr.offsetTop), 0);
const bottom = top + selected.offsetHeight;
const viewRectTop = container.scrollTop;
const viewRectBottom = viewRectTop + container.clientHeight;
if (top < viewRectTop) {
container.scrollTop = top;
} else if (bottom > viewRectBottom) {
container.scrollTop = bottom - container.clientHeight;
}
}